Would You Take This Job? Synthesizer Sound Designer - Modern Trap and Hip Hop

Synthesizer Sound Designer - Modern Trap and Hip Hop

Employer: inMusic
Location: Chicago, IL (remote work environment noted)
Pay: Not listed
Type: Full-time / Freelance (listing text is inconsistent)

What You’ll Do

  • Create presets and audio sample content for inMusic hardware and software product releases.

  • Design synthesizer patches and sampled instruments tailored to modern Trap and Hip Hop production.

  • Translate current music trends into usable sound packs and presets that producers can immediately apply.

  • Collaborate with international product developers to improve workflows, features, and overall sound direction.

  • Test and document presets, provide usage notes, and deliver high-quality audio examples/demo loops.

Why It Stands Out

  • Work for a major family of music-technology brands (Akai, M-Audio, Numark, Sonivox, etc.) with global reach.

  • Opportunity to shape sounds used by producers worldwide and influence product feature direction.

  • Flexible schedule and remote-friendly setup — good fit if you value creative autonomy and location flexibility.

Potential Trade-offs

  • The job description calls this a “freelance role” while header data shows Full-time — expect the possibility of contract-based project work rather than a traditional salaried role.

  • Deliverable-based workflow may require bursts of intensive, deadline-driven work around product releases.

  • Compensation not posted — you’ll want to confirm rate structure (per-preset, per-project, or salary) early in the interview.

Qualifications / Requirements

  • Must-haves:

    • Professional experience in beat making with released work OR synthesizer/virtual instrument sound design OR sample library content creation.

    • In-depth knowledge of synthesis and sampling techniques.

    • Strong feel for modern Trap, Hip Hop and related genres and their histories.

    • Practical music production skills and basic macOS/Windows competency.

    • Fluent spoken and good written English; self-motivated and collaborative.

  • Nice-to-haves:

    • Studio/music production experience.

    • Musical instrument proficiency.

Perks / Benefits

  • Flexible schedule.

  • Remote work environment.

  • Chance to work across well-known product lines and learn product development processes.

Here is the link to view more job details or apply.

Would you take this job?

If you’re on the fence, what are your top three non-negotiables?

Remote’s great, but with ‘pay not listed’, confirm usage scope and per-preset rates.

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I’d ask for a “paid test pack” of 10–15 presets to lock in target artists and confirm whether it’s for MPC/Force or AIR plugins (Hybrid/Hype), plus macro mapping and revision expectations. Also clarify buyout vs credits/royalties and exclusivity length — @norlee’s rate point is key, but those scope/format details keep you from sculpting 200 808s in the dark; are they open to that test?

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