🎼 Would You Take This Job? – Composer (Orchestral, Games & Interactive)

Job Title: Composer
Company: Confidential (via Music Jobs)
Location: Bell Gardens, CA (On-site or possibly hybrid)
Salary: $80,000 – $120,000 per year
Type: Full-time
Posted: August 1, 2025

:link: Apply or view job details here:

:headphone: About the Role:
This isn’t background music. You’re composing dynamic, emotionally charged orchestral pieces for interactive media, games, and cinematic experiences. You’ll be producing mockups, recording soloists, possibly overseeing live sessions, and mixing your own cues β€” all in a fast-paced creative studio.

Perks:

  • Competitive salary in the creative arts

  • Full creative ownership: from concept to final mix

  • Involved in cutting-edge projects at the intersection of music and interactivity

  • Emphasis on work-life balance from the studio team

Challenges:

  • Role is based in Bell Gardens, CA β€” relocation may be required

  • Likely demanding production timelines

  • Might require subscription to view full listing and apply

β€”

:speech_balloon: Would You Take This Job?

  • Does composing for interactive orchestral projects sound like a dream?

  • Or is the pressure of deadlines, relocation, and solo production too much?

Tell us in the comments:
Would you take this job? Why or why not?

I took a similar gig and the biggest time-saver was writing modular cues with 4-8 bar loop points and clean ring-out tails so layers slot smoothly in Wwise. Also confirm delivery specs early (48k/24-bit, LUFS target, dry vs. printed verb on stems) to avoid endless rebounces.

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On a recent game project, the thing that saved me was delivering every stem with identical start time, 48k/24, -3 dB peak headroom, and loop points cut on zero-crossings - no clicks, no retrims in Wwise. Also worth asking if they want bar-aligned stingers; I kept a 120 BPM base with 4-bar sections so transitions and stingers snapped cleanly to measure boundaries in the engine.

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Looks tempting β€” I’d take it if middleware ownership’s clear; on my last title, delivering loops plus stingers/transitions and pre-building the Wwise state map saved weeks once stem counts and memory budgets were locked. Do they expect the composer to handle FMOD/Wwise authoring and any live session contracting?

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