Exploring new scoring techniques for games

I’ve recently been experimenting with integrating generative music into my film and game scores, inspired by projects like ‘Ghost of Tsushima.’ It’s fascinating how adaptive scores can enhance the player’s emotional journey. I’m curious if anyone else has tried this approach and what tools or techniques you found most effective.

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I totally get what you mean about adaptive scores! I’ve been using Wwise to create dynamic soundscapes that adjust based on player decisions, and it really pulls you in. Just like a good chef knows when to let the flavors shine, sometimes less is more — it’s all about finding the right moment to let the music breathe.

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I’ve been diving into generative music too! I found that using tools like FMOD allows for some wicked layering, but it can be a bit like juggling; the more layers, the crazier it gets. Have you tried blending different generative patterns or styles?

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